Research/Teaching
Teaching Philosophy
Workshops/Tutorials
Highlighted Publications
Kapralos, B., Fisher, S., Trinier, J. and van Oostveen, R. (2015), “A course on serious game design and development using an online problem-based learning approach”, Interactive Technology and Smart Education, Vol. 12 No. 2, pp. 116-136. https://doi.org/10.1108/ITSE-10-2014-0033
Robertson, L., Trinier, J., Cardoza, S., Jendrika, T.L., & Rana, S. (2023). Students as Expert Designers of Equity Courses: The New Normal in a Post-Digital Era. Workshop Presentation at Congress 2023, May 2023, Toronto, ON.
Stolba, A., Hope, A., Branch, J., Manoj, P., Trinier, J., & vanOostveen, R. (2023). Fully Online Learning Communities: Exploring the role of the affective domain in synchronous online interactions. A full paper presentation for EdMedia conference, Vienna.
Trinier, J., Fletcher, C.A., Halsey, C. (2023). Queer(ing) Collections: Recommendations for Uplifting Queer Stories. Proceedings Paper 14th International Conference on Society and Information Technologies. DOI:10.54808/ICSIT2023.01.22
van Oostveen, R., Childs, E., Trinier, J., & Flynn, K. (2016). Becoming close with others online: Distributed community building in online PBL courses. College Literature. 19.
Vohra, S., Trinier, J., Childs, E., vanOostveen, R., Barber, W., McGuckin, D., & Gagnon, C. (July 2023). OCT FOLC Project: Using the FOLC model as a productive disruptor in developing online Additional Qualification courses for educators. A full paper presentation for EdMedia conference, Vienna.
For a full list of publications please see Research Gate
News & Media
Video Games as a Form of Expression
Books with graphic sex challenged, Durham board opts to keep them in school libraries
Non-Academic

Wee Listen was designed to provide screen-free programming to children during the COVID-19 lockdowns. Our clients were looking for programming that would reduce screen fatigue in children, as well as provide entertainment that is educational and promotes literacy. Podcasts credits include script, production, and editing.
Tools: Audacity, Adobe Audition, RSS, Adobe Illustrator
Durham Indigenous Voices
Durham Indigenous Voices was a series of sessions created by Durham Region Libraries – in conjunction with Ontario Tech University and Durham College. This was the first large scale Indigenous event at the Pickering Public Library as well as the first large scale event that connected libraries across Durham Region.
Tools: Adobe Premiere Pro, OBS, Zoom
Time to Get Silly is a web series for Pickering Public Library. I have experience producing digital content from storyboards to complete production. This bumper video set focuses on clear and direct messaging, branding, and call to action.
Tools: Adobe Premiere Pro, Adobe After Effects, Adobe Animate

This was a tool that I developed for my MA Thesis focused on creating a transportation app to help adults with Autism navigate TTC. The theoretical framework used was focused on situated and problem-based learning.